My name is Jonah Minihan, and I have been working professionally as a software engineer since August of 2018. In that time I have used a variety of languages, tools, and frameworks to create apps that surpass expectations. I have experience in Unity, full-stack development using React and Next.js, and backend development through AWS and several databases. I also have light Unreal experience through several small work and personal projects. Check below for information on previous projects and skills I have aquired!
2D-Game Engine
I utilized React and Electron to create a game engine that could allow a user to create interactive and engaging 2D Games. This app was capable of creating a game very close to the original flappy bird.
#React
#Electron
#TailwindCSS
#Konva
#AWS
#AWS-S3
#AWS-EC2
#Stripe
Training Management System
I developed a training management system that behaves similiarly to Canvas or Blackboard. Instructors are able to create courses, classes, assignments, and assignment attempts, amoung other functionality. Students could then track their progress using the system.
#Next.js
#PostgreSQL
#TailwindCSS
#Docker
#RestAPI
Instructor Operating System
I created an instructor operating system that allows an instructor to remotely control a student's station. Instructors are able to freeze a students screen, view what they are currently working on, and start different training.
#React
#PostgreSQL
#TailwindCSS
#Docker
#Websockets
#Socket.io
Steam-like Hub
I created a hub similar to steam for military training. Users are able to download, update, and play training they have licenses for.
#React
#TailwindCSS
#Electron
#AWS
#AWS-S3
#AWS-EC2
#AWS-Cognito
#MongoDB
CDRL Tracker
I designed and implemented a website used for tracking deliveries on projects. Project managers, contracts, and C-Suite members use this website to make sure projects remain on schedule.
#React
#AWS
#AWS-EC2
#MongoDB
#Jira
Lobby App
I executed building an app that would walk guests through signing in when visiting Pinnacle.
#React
#Node.js
#MongoDB
DevOps Ownership
I took leadership over DevOps practices and implemented a Bamboo CI/CD server as well as SonarQube for static code Analysis.
#Bamboo
#Sonarqube
#Bitbucket
#CI/CD
Virtual Maintenance Trainer
I am the Project Engineer for a Unity game that includes IMI training. The project utilizes 3D models and game mechanics to provide instruction on how to perform maintenance on diesel engines.
#Unity
#C#
More Info
Preflight Checklist
I created a preflight checklist game in Unreal 5. This game uses Unreal multiplayer to allow an instructor to mark faults in a helicopter, and the student to then find them and clear them.
#Unreal Engine 5
#C++
Hololens Multiplayer Showcase
I created a HoloLens project in Unity that displayed models and allowed multiple HoloLens to share state. Users can see how others are interacting with the scene.
#Unity
#C#
#Hololens
Overseeing a Contractor
As Project Engineer, one of my responsibilies is overseeing a subcontractor to ensure that deliveries are made on time and are up to quality standards.
Flutter AR App
I wrote an iPad AR app in Flutter which displays how to assemble a computer Using 3D Model.
#Flutter
#AR
256-337-4540
jonahminihan@gmail.com